
After this choice, you reveal, what reflection, which talked to you was Alex from other players. Theoretically, Alex should be completely removed from this timeline, just as Clarissa is in first variant. Second is to convince Sunken to not to hurt Alex and company with a crewmember name from Adler's notes. First is to leave Clarissa, thus completely removing her from current timeline. Regardless of your choice, Alex opens the bunker, goes in, tunes into the rift again, with a new radio, and gets soaked inside. Then, in the forest, a time loop happens. On the way, Alex gets posessed once again, sees Ren drowning.

Alex and Jonas are going through forest to the "call" part, and Nona and Ren stay at bunker to do the "response" part. They watch slides in Maggie's basement and figure out, what they can get in through bunker. Since entrance was caved in, they have to find another way into cave. Then timeloop starts and when Alex activates magnetophones and gets out, company decides to try to help Clarissa. They reveal, what they just want to take someone's body. They search house for it, find it inside the chest, but when trying to go out, time "glitches" again and Sunken "play" with Alex. They find a boat here, but it needs a key. Then company opens the door with new radio and gets to Adler estate. Those flashbacks with him can actually change the past. Then Alex gets posessed and sees Michael. Then you have the choice to find notes or not. They break into office, get the advanced radio and find the 13th letter from Margaret, "To whom it should concern". Or simply visit oxenfree wikia.).Then time normalizes, but Clarissa is gone. google this phrase, it's quite interesting. Clarissa says "All the outs in free" (reference to "Oxenfree". The person, who you took to Main street from Harden will defend Alex the most. But i was always nice to others, so i didn't get a chance to see another variant of this). Others are defending Alex(although it might depend on how you treated others. Clarissa blames Alex for everything, what happens, and also for Michael's death. Probably, it's timelines "bleeding" into eachover. Everyone, but Alex thinks, what they still play truth-or-slap on the main street. Then posession wears off, they speak briefly to eachover, then something like time loop happens. They meet posessed Clarissa there, then they try to open one of those rifts, but something happens, and the Sunken are now speaking freely through Clarissa. So they go into "Parks and Facilities" office to get the key. Then they gather at Harden tower and decide to steal a boat from Maggie's house. Alex opens the tear, gets teleported, or whatever, to Harden tower, tries to contact someone from here, goes either for Ren or Clarissa, bumps into all little time loops on the way. Three days before the game events Margaret dies of old age. We don't know who drew the graffities, but it is surely related to Anna somehow. One of signals contains "Ask a man about a dog". She is still tranferring morse signals outside, you can hear them on the radio in the game. She also left notes buried around the island, so true story of island can be discovered, if someone will try to.Īnna wasn't actually dead, but lost her corporeal form. She bought most of island and influenced government to declare the rest as protected area, so no one ever will come here. Gate was left partially opened - just like we see it in the game.įor the rest of her life, Margaret regretted, what Anna's last vision was her running away in terror. But then something happened(we don't know, what exactly) and Anna was absorbed into rift, while Margaret ran away in terror. Then they spoke, albeit briefly, with one of crewmembers - Henry Griffin, an SOC Sergeant. Margaret and Anna found the rift, which you can see in the game. They made a conclusion, what instead of being dead, Kanaloa's crew was separated from our dimesional existence by implosion of submarine's nuclear reactor. Maggie and Anna continued decoding the signals. They were transmissions from Kanaloa crew, which everyone considered dead. With the help of Marianne Bozek, Maggie and Anna decoded them. Few knew, what it was carrying an experimental nuclear reactor.Īfter a while, wierd signals started to appear on relays of Edwards island.

Kanaloa was destroyed by friendly fire of USS Walter Roy. She misinterpreted signal for an attempt to jam radar and signalled ships around with "investigate and destroy, if necessary". Maggie was operating radio at the moment. It dashed on the rocks and sent out a distress signal. One day USS Kanaloa sailed near Edwards Island. She also puts a word for her friend Anna Shea. It all starts with Margaret Adler getting a job of radio operator in fort Milner.
